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Matthew Thomas Payne
Título
Citado por
Citado por
Año
Joystick soldiers: The politics of play in military video games
NB Huntemann, MT Payne
Routledge, 2009
2152009
Flow TV: Television in the age of media convergence
M Kackman, M Binfield, MT Payne, A Perlman, B Sebok
Routledge, 2010
1542010
Playing war: Military video games after 9/11
MT Payne
New York University Press, 2016
1182016
Marketing military realism in call of duty 4: Modern warfare
MT Payne
Games and Culture 7 (4), 305-327, 2012
632012
War Bytes: The Critique of Militainment in Spec Ops: The Line
MT Payne
Critical Studies in Media Communication 31 (4), 265-282, 2014
622014
Attack of the livid dead: Recalibrating terror in the post-September 11 zombie film
N Muntean, MT Payne
The war on terror and American popular culture: September 11 and beyond, 239-258, 2009
482009
Playing the Déjà-New:‘Plug It in and Play TV Games’ and the Cultural Politics of Classic Gaming
MT Payne
Playing the past: History and nostalgia in video games, 51-68, 2008
292008
How to play video games
MT Payne, NB Huntemann
NYU Press, 2019
252019
Regulating the Desire Machine: Custer’s Revenge and 8-Bit Atari Porn Video Games
MT Payne, P Alilunas
Television & New Media 17 (1), 80-96, 2016
212016
“F* ckYou, Noob Tube!”: Learning the Art of Ludic LAN War
MT PAYNE
Joystick Soldiers, 222-238, 2009
182009
Redesigning game industries studies
MT Payne, G Steirer
Creative Industries Journal 7 (1), 67-71, 2014
162014
Manufacturing militainment: Video game producers and military brand games
MT Payne
War isn’t hell, it’s entertainment: Essays on visual media and the …, 2009
162009
Interpreting game-play through existential ludology
MT Payne
Handbook of research on effective electronic gaming in education, 621-635, 2009
152009
Parody as brand: The case of [adult swim]’s paracasual advergames
D Gurney, MT Payne
Convergence 22 (2), 177-198, 2016
132016
Everything I need to know about filmmaking I learned from playing video games: The educational promise of machinima
MT Payne
The machinima reader, 241-256, 2011
122011
Connected viewing, connected capital: Fostering gameplay across screens
MT Payne
Connected Viewing, 183-201, 2013
112013
Press X to wait: The cultural politics of slow game time in Red Dead Redemption 2
J Vanderhoef, MT Payne
Game Studies 22 (3), 2022
102022
Big daddies and monstrous mommies: BioShock’s maternal abjection, absence, and annihilation
J Vanderhoef, MT Payne
Beyond the Sea: Navigating BioShock, 50-73, 2018
102018
The digital divide and its discontents
M Payne
Currents in electronic literacy 9, 2005
72005
Twitch. tv: Tele-visualizing the Arcade
MT Payne
From Networks to Netflix, 311-322, 2022
62022
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
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