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Leif Oppermann
Leif Oppermann
Mixed and Augmented Reality Solutions, Fraunhofer FIT
Dirección de correo verificada de fit.fraunhofer.de - Página principal
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Current practices, challenges, and design implications for collaborative AR/VR application development
V Krauß, A Boden, L Oppermann, R Reiners
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
1112021
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp
AM Von der Pütten, J Klatt, S Ten Broeke, R McCall, NC Krämer, R Wetzel, ...
Interacting with computers 24 (4), 317-325, 2012
882012
The multimedia challenges raised by pervasive games
M Capra, M Radenkovic, S Benford, L Oppermann, A Drozd, M Flintham
Proceedings of the 13th annual ACM international conference on Multimedia, 89-95, 2005
762005
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content
R Wetzel, L Blum, L Oppermann
Proceedings of the international conference on the foundations of digital …, 2012
692012
Ubikequitous computing: designing interactive experiences for cyclists
D Rowland, M Flintham, L Oppermann, J Marshall, A Chamberlain, ...
Proceedings of the 11th international conference on human-computer …, 2009
682009
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
L Blum, R Wetzel, R McCall, L Oppermann, W Broll
Proceedings of the designing interactive systems conference, 711-720, 2012
642012
Designing cross media games
I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ...
2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005
552005
There’s more than one metaverse
F Buchholz, L Oppermann, W Prinz
i-com 21 (3), 313-324, 2022
502022
Designing mobile augmented reality games
R Wetzel, L Blum, W Broll, L Oppermann
Handbook of augmented reality, 513-539, 2011
502011
Playing on AREEF: evaluation of an underwater augmented reality game for kids
L Oppermann, L Blum, M Shekow
Proceedings of the 18th international conference on human-computer …, 2016
482016
Tango vs. HoloLens: A comparison of collaborative indoor AR visualisations using hand-held and hands-free devices
U Riedlinger, L Oppermann, W Prinz
Multimodal Technologies and Interaction 3 (2), 23, 2019
392019
Areef multi-player underwater augmented reality experience
L Oppermann, L Blum, JY Lee, JH Seo
2013 IEEE International games innovation conference (IGIC), 199-202, 2013
362013
Extending authoring tools for location-aware applications with an infrastructure visualization layer
L Oppermann, G Broll, M Capra, S Benford
UbiComp 2006: Ubiquitous Computing: 8th International Conference, UbiComp …, 2006
342006
Mobile location-based gaming
V Paelke, L Oppermann, C Reimann
Map-based Mobile Services: Design, Interaction and Usability, 310-334, 2008
292008
Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0.
P de Lange, B Bähre, C Finetti-Imhof, R Klamma, A Koch, L Oppermann
STPIS@ CAiSE, 33-46, 2017
282017
3d-registered interaction-surfaces in augmented reality space
C Geiger, L Oppermann, C Reimann
2003 IEEE International Augmented Reality Toolkit Workshop, 5-13, 2003
262003
“Real impact”: Challenges and opportunities in bridging the gap between research and practice–Making a difference in industry, policy, and society
YK Dwivedi, A Jeyaraj, L Hughes, GH Davies, M Ahuja, MA Albashrawi, ...
International Journal of Information Management, 102750, 2024
242024
Beyond HCI and CSCW: Challenges and useful practices towards a human-centred vision of AI and IA
L Oppermann, A Boden, B Hofmann, W Prinz, S Decker
Proceedings of the Halfway to the Future Symposium 2019, 1-5, 2019
232019
Mobile cross-media visualisations made from building information modelling data
L Oppermann, M Shekow, D Bicer
Proceedings of the 18th International Conference on Human-Computer …, 2016
202016
Pervasive games
L Oppermann, M Slussareff
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
202016
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