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Irma Lindt
Irma Lindt
Technische Hochschule Köln
Dirección de correo verificada de th-koeln.de - Página principal
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Arthur: A collaborative augmented environment for architectural design and urban planning
W Broll, I Lindt, J Ohlenburg, M Wittkämper, C Yuan, T Novotny, ...
JVRB-Journal of Virtual Reality and Broadcasting 1 (1), 2004
1812004
Toward next-gen mobile AR games
W Broll, I Lindt, I Herbst, J Ohlenburg, AK Braun, R Wetzel
IEEE Computer Graphics and Applications 28 (4), 40-48, 2008
1662008
Meeting technology challenges of pervasive augmented reality games
W Broll, J Ohlenburg, I Lindt, I Herbst, AK Braun
Proceedings of 5th ACM SIGCOMM workshop on Network and system support for …, 2006
1062006
A report on the crossmedia game epidemic menace
I Lindt, JAN Ohlenburg, U Pankoke-Babatz, S Ghellal
Computers in Entertainment (CIE) 5 (1), 8-es, 2007
982007
An infrastructure for realizing custom-tailored augmented reality user interfaces
W Broll, I Lindt, J Ohlenburg, I Herbst, M Wittkamper, T Novotny
IEEE transactions on visualization and computer graphics 11 (6), 722-733, 2005
882005
The MORGAN framework: enabling dynamic multi-user AR and VR projects
J Ohlenburg, I Herbst, I Lindt, T Fröhlich, W Broll
Proceedings of the ACM symposium on Virtual reality software and technology …, 2004
762004
Creating the spectacle: Designing interactional trajectories through spectator interfaces
S Benford, A Crabtree, M Flintham, C Greenhalgh, B Koleva, M Adams, ...
ACM Transactions on Computer-Human Interaction (TOCHI) 18 (3), 1-28, 2011
612011
Designing cross media games
I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ...
2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005
552005
Combining multiple gaming interfaces in epidemic menace
I Lindt, J Ohlenburg, U Pankoke-Babatz, W Prinz, S Ghellal
CHI'06 Extended Abstracts on Human Factors in Computing Systems, 213-218, 2006
482006
Day of the figurines: A slow narrative-driven game for mobile phones using text messaging
M Flintham, K Smith, S Benford, M Capra, J Green, C Greenhalgh, ...
na, 2007
432007
DEVAL–a device abstraction layer for VR/AR
J Ohlenburg, W Broll, I Lindt
Universal Acess in Human Computer Interaction. Coping with Diversity: 4th …, 2007
202007
Towards natural, intuitive and non-intrusive hci devices for roundtable meetings
TB Moeslund, M Störring, Y Liu, W Broll, I Lindt, C Yuan, M Wittkaemper
Workshop on Multi-User and Ubiquitous User Interfaces 2004 (MU3I 2004), 25, 2004
142004
Adaptive 3D user interfaces
I Lindt
Verlag Dr. Hut, 2009
132009
Interactive movie elements in a pervasive game
S Ghellal, I Lindt
Personal and Ubiquitous Computing 12, 307-315, 2008
132008
Interactive props and choreography planning with the mixed reality stage
W Broll, S Grünvogel, I Herbst, I Lindt, MMJ Ohlenburg, M Wittkämper
Entertainment Computing–ICEC 2004: Third International Conference, Eindhoven …, 2004
132004
Evaluation of crossmedia gaming experiences in epidemic menace
JE Fischer, I Lindt, J Stenros
na, 2007
122007
Netattack-first steps towards pervasive gaming
I Lindt, W Broll
122004
The magic lens box: simplifying the development of mixed reality games
R Wetzel, I Lindt, A Waern, S Johnson
Proceedings of the 3rd international conference on Digital Interactive Media …, 2008
112008
Report about the crossmedia game epidemic menace
J Ohlenburg, I Lindt, U Pankoke-Babatz, S Ghellal
proceedings of 3rd International Workshop on Pervasive Gaming Applications …, 2006
112006
Final crossmedia report (part II)–Epidemic menace II evaluation report
J Fischer, I Lindt, J Stenros
Integrated Project on Pervasive Gaming, 2006
112006
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