Manga, anime y videojuegos: Narrativa cross-media japonesa M Hernández-Pérez Prensas de la Universidad de Zaragoza, 2017 | 88* | 2017 |
Narrativa crossmedia en el discurso televisivo de Ciencia Ficción. Estudio de Battlestar Galactica (2003-2010)/Crossmedia narratives in the Science-Fiction television discourse … MH Pérez, MMG Pérez Área Abierta, 1, 2011 | 32* | 2011 |
Serial narrative, intertextuality and the role of audiences in the creation of a franchise. An analysis of the Indiana Jones saga from a cross-media perspective. M Hernández-Pérez, JG Ferreras Rodríguez Mass Communication and Society 17 (1), 26-53, 2014 | 31 | 2014 |
Looking into the “Anime Global Popular” and the “Manga Media”. Reflections on the Scholarship of a Transnational and Transmedia Industry. doi:10.3390/arts8020057 M Hernández-Pérez Arts 8 (57), 1-14, 2019 | 30* | 2019 |
Historias en Red: Impacto de las Redes Sociales en los procesos de comunicación MV de Haro, M del Mar Grandío, M Hernández-Pérez EDITUM, 2012 | 20 | 2012 |
Animation, branding and authorship in the construction of the ‘anti-Disney’ethos: Hayao Miyazaki’s works and persona through Disney film criticism M Hernández-Pérez Animation 11 (3), 297-313, 2016 | 19 | 2016 |
De Perfiles y Personajes: Evolución de la Representación del usuario en las Redes Sociales y los Juegos de Rol MH Pérez Revista de Comunicación de la SEECI 15 (28), 30-48, 2012 | 16* | 2012 |
Cartoons vs. manga movies: A brief history of anime in the UK M Hernandez Perez, K Corstorphine, D Stephens Mutual Images 2, 2017 | 12 | 2017 |
Japanese media cultures in Japan and abroad: transnational consumption of manga, anime, and media-mixes M Hernández-Pérez MDPI, 2019 | 10 | 2019 |
Otaku Tourists Out of Japan: Fictionality, Shared Memories, and the Role of National Branding in the Japanese Pilgrimages of Anime Fans in the United Kingdom M Hernandez-Perez Journal of Popular Culture 52 (6), 1512-1535, 2020 | 7 | 2020 |
‘Thinking of Spain in a flat way’: Spanish tangible and intangible heritage through contemporary Japanese anime. M Hernandez-Perez Mutual Images 3, 47-69, 2017 | 6 | 2017 |
Japan: Fictionality, Transmedia National Branding and the Tokyo 2020 Olympic Games M Hernández-Pérez Global Convergence Cultures. Transmedia Earth, 175-191, 2018 | 5 | 2018 |
“Branding”, autoría y adaptación transmedia en los productos oficiales de Studio Ghibli: el “estilo Miyazaki” en los videojuegos de la saga Ni No Kuni (2011-2018) M Hernández-Pérez Con A de animación, 102-117, 2019 | 4 | 2019 |
Pensar el cine blockbuster: el rol de la educación y el conocimiento en Indiana Jones y el Reino de la Calavera de Cristal JG Ferreras Rodríguez, M Hernández Pérez Comunicación: revista Internacional de Comunicación Audiovisual, Publicidad …, 2011 | 4 | 2011 |
Visualizing climate change through LIFE-AMDRYC4: a VR mobile-based video game to educate adult audiences on sustainable agricultural practices M Hernández-Pérez, C Pérez-Sirvent, MJ Martínez Sánchez, ... Applied Environmental Education & Communication 22 (2), 91-106, 2023 | 3 | 2023 |
Building a timeline for LGBTQ+ global cinemas (1895-2019): movie production trends from a collaborative internet cinema database M Hernandez Perez, JJ Sanchéz Soriano Journal of Film and Video 75 (1), 46–61, 2023 | 3 | 2023 |
A structured mechanism for identifying political influencers on social media platforms: top 10 Saudi political Twitter users A Alsolami, D Mundy, M Hernandez Perez International Journal of Humanities and Social Sciences 15 (4), 2021 | 3 | 2021 |
Constructing the Mangaverse: Narrative Patterns in Marvel’s Appropriation of Manga Products M Hernández-Pérez Global Manga: The Cultural Production of Japanese Comics without Japan?, 167-184, 2015 | 3 | 2015 |
Estudios de anime: aproximaciones a Neon Genesis Evangelion desde una perspectiva de medios J Berndt, JA Santiago Iglesias, I Kirkegaard, H Hoffer, M Ishida, S Stevie, ... Debuxo, 2023 | 2 | 2023 |
6. Discussing ‘Genre’ in Anime through Neon Genesis Evangelion M Hernández-Pérez Anime Studies–Media-Specific Approaches to Neon Genesis Evangelion Edited by …, 2021 | 2 | 2021 |