Render me real? Investigating the effect of render style on the perception of animated virtual humans R McDonnell, M Breidt, HH Bülthoff ACM Transactions on Graphics (TOG) 31 (4), 1-11, 2012 | 310 | 2012 |
A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception K Ruhland, CE Peters, S Andrist, JB Badler, NI Badler, M Gleicher, ... Computer graphics forum 34 (6), 299-326, 2015 | 246 | 2015 |
Clone attack! perception of crowd variety R McDonnell, M Larkin, S Dobbyn, S Collins, C O'Sullivan ACM SIGGRAPH 2008 papers, 1-8, 2008 | 227 | 2008 |
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role? K Zibrek, E Kokkinara, R McDonnell IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018 | 152 | 2018 |
To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces E Zell, C Aliaga, A Jarabo, K Zibrek, D Gutierrez, R McDonnell, M Botsch ACM Transactions on Graphics (TOG) 34 (6), 1-12, 2015 | 147 | 2015 |
Investigating the use of recurrent motion modelling for speech gesture generation Y Ferstl, R McDonnell Proceedings of the 18th International Conference on Intelligent Virtual …, 2018 | 146 | 2018 |
Perceptually Adaptive Graphics. C O'Sullivan, S Howlett, R McDonnell, Y Morvan, K O'Conor Eurographics (State of the Art Reports), 2004 | 115 | 2004 |
Look me in the eyes: A survey of eye and gaze animation for virtual agents and artificial systems K Ruhland, S Andrist, J Badler, C Peters, N Badler, M Gleicher, B Mutlu, ... Eurographics 2014-State of the Art Reports, 69-91, 2014 | 112 | 2014 |
Eye-catching crowds: saliency based selective variation R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009 | 112 | 2009 |
Is photorealism important for perception of expressive virtual humans in virtual reality? K Zibrek, S Martin, R McDonnell ACM Transactions on Applied Perception (TAP) 16 (3), 1-19, 2019 | 110 | 2019 |
Multi-objective adversarial gesture generation Y Ferstl, M Neff, R McDonnell Motion, Interaction and Games, 1-10, 2019 | 93 | 2019 |
Seeing is Believing: Body Motion Dominates in Multisensory Conversations C Ennis, R McDonnell, C O'Sullivan ACM Transactions on Graphics-TOG 29 (4), 91, 2010 | 85 | 2010 |
Evaluating the emotional content of human motions on real and virtual characters R McDonnell, S Jörg, J McHugh, F Newell, C O'Sullivan Proceedings of the 5th symposium on Applied perception in graphics and …, 2008 | 85 | 2008 |
Sleight of hand: perception of finger motion from reduced marker sets L Hoyet, K Ryall, R McDonnell, C O'Sullivan Proceedings of the ACM SIGGRAPH symposium on interactive 3D graphics and …, 2012 | 76 | 2012 |
EG 2007 Course on Populating Virtual Environments with Crowds. D Thalmann, C O'Sullivan, B Yersin, J Maim, R McDonnell Eurographics (Tutorials), 23-123, 2007 | 76 | 2007 |
Investigating the role of body shape on the perception of emotion R McDonnell, S Jörg, J McHugh, FN Newell, C O'Sullivan ACM Transactions on Applied Perception (TAP) 6 (3), 14, 2009 | 67 | 2009 |
Evaluating the effect of emotion on gender recognition in virtual humans K Zibrek, L Hoyet, K Ruhland, R McDonnell Proceedings of the ACM Symposium on Applied Perception, 45-49, 2013 | 60* | 2013 |
Evaluating the effect of motion and body shape on the perceived sex of virtual characters R McDonnell, S Jörg, JK Hodgins, F Newell, C O'sullivan ACM Transactions on Applied Perception (TAP) 5 (4), 1-14, 2009 | 59 | 2009 |
Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes JE McHugh, R McDonnell, C O’Sullivan, FN Newell Experimental brain research 204, 361-372, 2010 | 57 | 2010 |
ExpressGesture: Expressive gesture generation from speech through database matching Y Ferstl, M Neff, R McDonnell Computer Animation and Virtual Worlds 32 (3-4), e2016, 2021 | 55 | 2021 |