Path planning with inventory-driven jump-point-search D Aversa, S Sardina, S Vassos Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 14 | 2015 |
Pruning and preprocessing methods for inventory-aware pathfinding D Aversa, S Sardina, S Vassos 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 3 | 2016 |
Belief-driven pathfinding through personalized map abstraction D Aversa, S Vassos Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 2 | 2014 |
Action-based character AI in video-games with CogBots architecture: A preliminary report D Aversa, S Vassos arXiv preprint arXiv:1307.3195, 2013 | 2 | 2013 |
Smart Pathfinding: Extending Pathfinding with Agent Capabilities D Aversa Ph. D. dissertation, Department of Computer, Control and Management …, 2017 | 1 | 2017 |
Service composition with PDDL representations and visualization over videogame engines (Short Paper) G De Giacomo, V Ntouskos, F Patrizi, S Vassos, D Aversa 2015 IEEE 8th International Conference on Service-Oriented Computing and …, 2015 | 1 | 2015 |
Smart Pathfinding D Aversa, S Vassos | | 2016 |
Solving Belief-Driven Pathfinding using MCTS D Aversa, S Vassos, F Sapio | | 2016 |
Solving Belief-Driven Pathfinding using Monte-Carlo Tree Search D Aversa, S Vassos Abstract Proceedings of DiGRA/FDG 2016 Conference, 2016 | | 2016 |
Agent Behavior Composition in Virtual Environments Realized Using Game Engines G De Giacomo, V Ntouskos, F Patrizi, S Vassos, D Aversa Proceedings of the 2014 Workshop on AI Problems and Approaches for …, 2014 | | 2014 |
AI-assisted Serious Games: Dialogue Management with Generative AI E Panopoulou, D Aversa, S Vassos | | |