Examining the use of an educational escape room for teaching programming in a higher education setting S López-Pernas, A Gordillo, E Barra, J Quemada IEEE Access 7, 31723-31737, 2019 | 295 | 2019 |
Comparing traditional teaching and game-based learning using teacher-authored games on computer science education D López-Fernández, A Gordillo, PP Alarcón, E Tovar IEEE Transactions on Education 64 (4), 367-373, 2021 | 90 | 2021 |
Analyzing Learning Effectiveness and Students' Perceptions of an Educational Escape Room in a Programming Course in Higher Education S López-Pernas, A Gordillo, E Barra, J Quemada IEEE Access 7, 184221 - 184234, 2019 | 89 | 2019 |
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education A Gordillo, D López-Fernández, E Tovar IEEE Transactions on Education, 2022 | 82 | 2022 |
Effectiveness of MOOCs for teachers in safe ICT use training A Gordillo, S López-Pernas, E Barra Comunicar 61, 103-112, 2019 | 75* | 2019 |
Evaluating an educational escape room conducted remotely for teaching software engineering A Gordillo, D López-Fernández, S López-Pernas, J Quemada IEEE Access 8, 225032-225051, 2020 | 69 | 2020 |
The city as a learning gamified platform A Gordillo, D Gallego, E Barra, J Quemada 2013 IEEE Frontiers in Education Conference (FIE), 372-378, 2013 | 65 | 2013 |
An easy to use open source authoring tool to create effective and reusable learning objects A Gordillo, E Barra, J Quemada Computer Applications in Engineering Education 25 (2), 188-199, 2017 | 57 | 2017 |
Automated assessment in programming courses: A case study during the COVID-19 era E Barra, S López-Pernas, Á Alonso, JF Sánchez-Rada, A Gordillo, ... Sustainability 12 (18), 7451, 2020 | 55 | 2020 |
An online e-Learning authoring tool to create interactive multi-device learning objects using e-Infrastructure resources A Gordillo, E Barra, D Gallego, J Quemada 2013 IEEE Frontiers in Education Conference (FIE), 1914-1920, 2013 | 54 | 2013 |
Escapp: A web platform for conducting educational escape rooms S López-Pernas, A Gordillo, E Barra, J Quemada IEEE Access 9, 38062-38077, 2021 | 53 | 2021 |
Comparing face-to-face and remote educational escape rooms for learning programming S López-Pernas, A Gordillo, E Barra, J Quemada IEEE Access 9, 59270-59285, 2021 | 47 | 2021 |
A learning analytics perspective on educational escape rooms S López-Pernas, M Saqr, A Gordillo, E Barra Interactive Learning Environments 31 (10), 6509-6525, 2023 | 43 | 2023 |
Estimación de calidad de objetos de aprendizaje en repositorios de recursos educativos abiertos basada en las interacciones de los estudiantes A Gordillo, E Barra, J Quemada Educación XX1 21 (1), 285-302, 2018 | 42 | 2018 |
Effect of an instructor-centered tool for automatic assessment of programming assignments on students’ perceptions and performance A Gordillo Sustainability 11 (20), 5568, 2019 | 39 | 2019 |
The usefulness of usability and user experience evaluation methods on an e-Learning platform development from a developer's perspective: A case study A Gordillo, E Barra, S Aguirre, J Quemada 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014 | 37 | 2014 |
LEGO® serious play in software engineering education D López-Fernández, A Gordillo, F Ortega, A Yagüe, E Tovar IEEE Access 9, 103120-103131, 2021 | 35 | 2021 |
Use of a simulated social network as an educational tool to enhance teacher digital competence A Gordillo, E Barra, P Garaizar, S López-Pernas IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 16 (1), 107-114, 2021 | 35 | 2021 |
SGAME: An authoring tool to easily create educational video games by integrating SCORM-compliant learning objects A Gordillo, E Barra, J Quemada IEEE Access 9, 126414-126430, 2021 | 34 | 2021 |
Development of teacher digital competence in the area of E-safety through educational video games A Gordillo, E Barra, S López-Pernas, J Quemada Sustainability 13 (15), 8485, 2021 | 33 | 2021 |