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Jaime Banks
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An agenda for open science in communication
T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ...
Journal of Communication 71 (1), 1-26, 2021
2232021
Object, me, symbiote, other: A social typology of player-avatar relationships
J Banks
First Monday, 2015
1822015
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
J Banks, ND Bowman
New Media & Society 18 (7), 1257-1276, 2016
1812016
The strategic female: gender-switching and player behavior in online games
RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo
Information, Communication & Society 17 (3), 286-300, 2014
1612014
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ...
Social Science & Medicine 216, 124-132, 2018
1582018
A perceived moral agency scale: Development and validation of a metric for humans and social machines
J Banks
Computers in Human Behavior 90, 363-371, 2019
1312019
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)
J Banks, ND Bowman
Computers in Human Behavior 54, 215-223, 2016
1272016
Theory of mind in social robots: replication of five established human tests
J Banks
International Journal of Social Robotics 12 (2), 403-414, 2020
982020
Optimus primed: Media cultivation of robot mental models and social judgments
J Banks
Frontiers in Robotics and AI 7, 62, 2020
552020
Toward an agent-agnostic transmission model: Synthesizing anthropocentric and technocentric paradigms in communication
J Banks, MMA de Graaf
Human-Machine Communication 1, 19-36, 2020
542020
Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy
J Banks, ND Bowman
AoIR Selected Papers of Internet Research, 2013
542013
Good robots, bad robots: Morally valenced behavior effects on perceived mind, morality, and trust
J Banks
International Journal of Social Robotics 13 (8), 2021-2038, 2021
532021
Multimodal, multiplex, multispatial: A network model of the self
J Banks
New Media & Society 19 (3), 419-438, 2017
502017
A polythetic model of player-avatar identification: Synthesizing multiple mechanisms.
E Downs, ND Bowman, J Banks
Psychology of popular media culture 8 (3), 269, 2019
482019
Development of the video game demand scale
ND Bowman, J Wasserman, J Banks
Video games, 208-233, 2018
442018
“As good as your word”: Face-threat mitigation and the use of instructor nonverbal cues on students’ perceptions of digital feedback
CV Clark-Gordon, ND Bowman, ER Watts, J Banks, JM Knight
Communication Education 67 (2), 206-225, 2018
442018
Human-technology relationality and self-network organization: Players and avatars in World of Warcraft
J Banks
Colorado State University, 2013
412013
Details and dynamics: Mental models of complex systems in game-based learning
JA Wasserman, J Banks
Simulation & Gaming 48 (5), 603-624, 2017
402017
The enjoyment of griefing in online games
HL Paul, ND Bowman, J Banks
Journal of Gaming & Virtual Worlds 7 (3), 243-258, 2015
362015
The space between: Nature and machine heuristics in evaluations of organisms, cyborgs, and robots
J Banks, AP Edwards, D Westerman
Cyberpsychology, Behavior, and Social Networking 24 (5), 324-331, 2021
312021
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