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Robert Toth
Robert Toth
Senior Graphics R&D Engineer, NVIDIA
Verified email at nvidia.com
Title
Cited by
Cited by
Year
Coarse pixel shading
K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ...
Proceedings of High Performance Graphics, 9-18, 2014
1042014
Virtual reality/augmented reality apparatus and method
TG Akenine-Moller, RM Toth, I Wald, AS Yanamandra, BE Insko, ...
US Patent 10,379,611, 2019
632019
Variable shading
TG Akenine-Moller, K Vaidyanathan, M Salvi, RM Toth, A Lefohn
US Patent 9,569,886, 2017
542017
AMFS: adaptive multi-frequency shading for future graphics processors
P Clarberg, R Toth, J Hasselgren, J Nilsson, T Akenine-Möller
ACM Transactions on Graphics (TOG) 33 (4), 1-12, 2014
492014
A sort-based deferred shading architecture for decoupled sampling
P Clarberg, R Toth, J Munkberg
ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013
482013
Hierarchical stochastic motion blur rasterization
J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ...
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011
422011
Apparatus and method for non-uniform frame buffer rasterization
TG Akenine-Moller, RM Toth, B Johnsson, JN Hasselgren
US Patent 9,704,217, 2017
392017
Adaptive multi-frequency shading
FP Clarberg, TG Akenine-Moller, RM Toth, CJ Munkberg
US Patent 10,074,213, 2018
382018
Image processing techniques for tile-based rasterization
TG Akenine-Moller, RM Toth, JN Hasselgren, CJ Munkberg, FP Clarberg
US Patent 9,183,608, 2015
282015
Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling
FP Clarberg, RM Toth, K Vaidyanathan
US Patent App. 13/992,410, 2013
272013
Adaptive image space shading for motion and defocus blur
K Vaidyanathan, R Toth, M Salvi, S Boulos, A Lefohn
Proceedings of the Fourth ACM SIGGRAPH/Eurographics Conference on High …, 2012
262012
Adaptive texture space shading for stochastic rendering
M Andersson, J Hasselgren, R Toth, T Akenine‐Möiler
Computer Graphics Forum 33 (2), 341-350, 2014
252014
Comparison of projection methods for rendering virtual reality.
R Toth, J Nilsson, T Akenine-Möller
High Performance Graphics, 163-171, 2016
242016
Texture level of detail strategies for real-time ray tracing
T Akenine-Möller, J Nilsson, M Andersson, C Barré-Brisebois, R Toth, ...
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019
222019
Texture space shading and reconstruction for ray tracing
CJ Munkberg, JN Hasselgren, FP Clarberg, M Andersson, RM Toth, ...
US Patent 10,354,432, 2019
202019
Efficient bounding of displaced Bézier patches.
J Munkberg, J Hasselgren, R Toth, T Akenine-Möller
High Performance Graphics, 153-162, 2010
202010
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations
M Andersson, RM Toth, JN Hasselgren, TG Akenine-Moller
US Patent 10,540,808, 2020
182020
Decoupled shading pipeline
K Vaidyanathan, M Salvi, RM Toth
US Patent 9,569,883, 2017
182017
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
RM Toth, JK Nilsson, TG Akenine-Möller, FP Clarberg
US Patent 9,491,490, 2016
172016
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
RM Toth, JK Nilsson, TG Akenine-Moller, FP Clarberg
US Patent 9,906,816, 2018
152018
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