Coarse pixel shading K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ... Proceedings of High Performance Graphics, 9-18, 2014 | 104 | 2014 |
Virtual reality/augmented reality apparatus and method TG Akenine-Moller, RM Toth, I Wald, AS Yanamandra, BE Insko, ... US Patent 10,379,611, 2019 | 63 | 2019 |
Variable shading TG Akenine-Moller, K Vaidyanathan, M Salvi, RM Toth, A Lefohn US Patent 9,569,886, 2017 | 54 | 2017 |
AMFS: adaptive multi-frequency shading for future graphics processors P Clarberg, R Toth, J Hasselgren, J Nilsson, T Akenine-Möller ACM Transactions on Graphics (TOG) 33 (4), 1-12, 2014 | 49 | 2014 |
A sort-based deferred shading architecture for decoupled sampling P Clarberg, R Toth, J Munkberg ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013 | 48 | 2013 |
Hierarchical stochastic motion blur rasterization J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ... Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011 | 42 | 2011 |
Apparatus and method for non-uniform frame buffer rasterization TG Akenine-Moller, RM Toth, B Johnsson, JN Hasselgren US Patent 9,704,217, 2017 | 39 | 2017 |
Adaptive multi-frequency shading FP Clarberg, TG Akenine-Moller, RM Toth, CJ Munkberg US Patent 10,074,213, 2018 | 38 | 2018 |
Image processing techniques for tile-based rasterization TG Akenine-Moller, RM Toth, JN Hasselgren, CJ Munkberg, FP Clarberg US Patent 9,183,608, 2015 | 28 | 2015 |
Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling FP Clarberg, RM Toth, K Vaidyanathan US Patent App. 13/992,410, 2013 | 27 | 2013 |
Adaptive image space shading for motion and defocus blur K Vaidyanathan, R Toth, M Salvi, S Boulos, A Lefohn Proceedings of the Fourth ACM SIGGRAPH/Eurographics Conference on High …, 2012 | 26 | 2012 |
Adaptive texture space shading for stochastic rendering M Andersson, J Hasselgren, R Toth, T Akenine‐Möiler Computer Graphics Forum 33 (2), 341-350, 2014 | 25 | 2014 |
Comparison of projection methods for rendering virtual reality. R Toth, J Nilsson, T Akenine-Möller High Performance Graphics, 163-171, 2016 | 24 | 2016 |
Texture level of detail strategies for real-time ray tracing T Akenine-Möller, J Nilsson, M Andersson, C Barré-Brisebois, R Toth, ... Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019 | 22 | 2019 |
Texture space shading and reconstruction for ray tracing CJ Munkberg, JN Hasselgren, FP Clarberg, M Andersson, RM Toth, ... US Patent 10,354,432, 2019 | 20 | 2019 |
Efficient bounding of displaced Bézier patches. J Munkberg, J Hasselgren, R Toth, T Akenine-Möller High Performance Graphics, 153-162, 2010 | 20 | 2010 |
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations M Andersson, RM Toth, JN Hasselgren, TG Akenine-Moller US Patent 10,540,808, 2020 | 18 | 2020 |
Decoupled shading pipeline K Vaidyanathan, M Salvi, RM Toth US Patent 9,569,883, 2017 | 18 | 2017 |
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices RM Toth, JK Nilsson, TG Akenine-Möller, FP Clarberg US Patent 9,491,490, 2016 | 17 | 2016 |
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices RM Toth, JK Nilsson, TG Akenine-Moller, FP Clarberg US Patent 9,906,816, 2018 | 15 | 2018 |