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Anastasios Theodoropoulos
Anastasios Theodoropoulos
Department of Performing & Digital Arts, HCI-VR Lab, University of Peloponnese, Greece
Verified email at uop.gr - Homepage
Title
Cited by
Cited by
Year
Augmented Reality and programming education: A systematic review
A Theodoropoulos, G Lepouras
International Journal of Child-Computer Interaction 30, 100335, 2021
952021
VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games
A Theodoropoulos, A Antoniou
Applied Sciences 12 (17), 8476, 2022
682022
How do different cognitive styles affect learning programming? Insights from a game-based approach in Greek schools
A Theodoropoulos, A Antoniou, G Lepouras
ACM Transactions on Computing Education (TOCE) 17 (1), 1-25, 2016
492016
Teacher and student views on educational robotics: The Pan-Hellenic competition case
A Theodoropoulos, A Antoniou, G Lepouras
Application and Theory of Computer Technology 2 (4), 1-23, 2017
272017
Digital game-based learning and computational thinking in P-12 education: a systematic literature review on playing games for learning programming
A Theodoropoulos, G Lepouras
Handbook of research on tools for teaching computational thinking in p-12 …, 2020
252020
The personality of the influencers, the characteristics of qualitative discussions and their analysis for recommendations to cultural institutions
V Poulopoulos, C Vassilakis, A Antoniou, G Lepouras, A Theodoropoulos, ...
Heritage 1 (2), 239-253, 2018
232018
Students teach students: Alternative teaching in Greek secondary education
A Theodoropoulos, A Antoniou, G Lepouras
Education and Information Technologies 21 (2), 373-379, 2016
172016
Collaboration skills in educational robotics: A methodological Approach—Results from two case studies in primary schools
EA Demetroulis, A Theodoropoulos, M Wallace, V Poulopoulos, ...
Education Sciences 13 (5), 468, 2023
122023
Developing an interactive VR CAVE for immersive shared gaming experiences
A Theodoropoulos, D Stavropoulou, P Papadopoulos, N Platis, ...
Virtual Worlds 2 (2), 162-181, 2023
112023
Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games
A Theodoropoulos
International Journal of Child-Computer Interaction 34, 100525, 2022
112022
Computing in the physical world engages students: Impact on their attitudes and self-efficacy towards computer science through robotic activities
A Theodoropoulos, P Leon, A Antoniou, G Lepouras
Proceedings of the 13th Workshop in Primary and Secondary Computing …, 2018
102018
Facebook as Teaching Tool in Higher Education: A Case Study
A Antoniou, A Theodoropoulos, K Christopoulou, G Lepouras
International Journal Advances in Social Science and Humanities 2 (3), 43 - 56, 2014
82014
Educational Robotics in the service of CSE: A study based on the PanHellenic competition
A Theodoropoulos, A Antoniou, G Lepouras
Proceedings of the 11th Workshop in Primary and Secondary Computing …, 2016
62016
Turtle heroes: designing a serious game for a VR interactive tunnel
A Theodoropoulos, E Roinioti, M Dejonai, Y Aggelakos, G Lepouras
International Conference on Games and Learning Alliance, 3-10, 2022
32022
Towards a framework for adaptive gameplay in serious games that teach programming: association between computational thinking and cognitive style
A Theodoropoulos, V Poulopoulos, G Lepouras
Educating Engineers for Future Industrial Revolutions: Proceedings of the …, 2021
32021
The Little ones, the Big ones and the Code: Utilization of digital educational games in primary school pupils
A Theodoropoulos, A Antoniou, G Lepouras
7th Conference on Informatics in Education (CIE2015), 40-49, 2015
32015
Species' Citadel's Timeline: A Virtual Reality Experience in a peripheral Archaeological Museum
J Diakoumakos, A Theodoropoulos, G Lepouras
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI …, 2023
22023
A virtual ship evacuation serious game: assessment of data and passenger training
A Theodoropoulos, G Kougioumtzoglou, G Lepouras
International Conference on Games and Learning Alliance, 212-222, 2022
22022
Framework for the effective implementation of alternative teaching methods for informatics
A Theodoropoulos
Πανεπιστήμιο Πελοποννήσου. Σχολή Οικονομίας Διοίκησης και Πληροφορικής …, 2017
22017
Game design, gender and personalities in programming education
A Theodoropoulos, G Lepouras
Frontiers in Computer Science, 14, 2022
12022
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