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Marco Salvi
Marco Salvi
Verified email at nvidia.com
Title
Cited by
Cited by
Year
Towards foveated rendering for gaze-tracked virtual reality
A Patney, M Salvi, J Kim, A Kaplanyan, C Wyman, N Benty, D Luebke, ...
ACM Transactions on Graphics (TOG) 35 (6), 1-12, 2016
5512016
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder
CRA Chaitanya, AS Kaplanyan, C Schied, M Salvi, A Lefohn, ...
ACM Transactions on Graphics (TOG) 36 (4), 1-12, 2017
3782017
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination
C Schied, A Kaplanyan, C Wyman, A Patney, CRA Chaitanya, J Burgess, ...
Proceedings of High Performance Graphics, 1-12, 2017
2022017
System, method, and computer program product for performing object-space shading
A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ...
US Patent 9,747,718, 2017
1372017
Perceptually-based foveated virtual reality
A Patney, J Kim, M Salvi, A Kaplanyan, C Wyman, N Benty, A Lefohn, ...
ACM SIGGRAPH 2016 emerging technologies, 1-2, 2016
1372016
System, method, and computer program product for shading using a dynamic object-space grid
A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ...
US Patent 9,754,407, 2017
1302017
Coarse pixel shading
K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ...
Proceedings of High Performance Graphics, 9-18, 2014
1042014
Adaptive transparency
M Salvi, J Montgomery, A Lefohn
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 119-126, 2011
892011
A survey of temporal antialiasing techniques
L Yang, S Liu, M Salvi
Computer graphics forum 39 (2), 607-621, 2020
862020
Perceptually-based foveated rendering using a contrast-enhancing filter
A Patney, M Salvi, J Kim, AS Kaplanyan, CR Wyman, N Benty, DP Luebke, ...
US Patent 10,438,400, 2019
832019
Neural temporal adaptive sampling and denoising
J Hasselgren, J Munkberg, M Salvi, A Patney, A Lefohn
Computer Graphics Forum 39 (2), 147-155, 2020
742020
Method and apparatus for filtered coarse pixel shading
G Liktor, M Salvi, K Vaidyanathan
US Patent 10,242,493, 2019
702019
Sample distribution shadow maps
A Lauritzen, M Salvi, A Lefohn
Symposium on Interactive 3D Graphics and Games, 97-102, 2011
592011
Variable shading
TG Akenine-Moller, K Vaidyanathan, M Salvi, RM Toth, A Lefohn
US Patent 9,569,886, 2017
542017
Shadowing dynamic volumetric media
M Salvi, A Lefohn, AT Lauritzen, K Vidimce
US Patent 8,797,323, 2014
522014
Multi-layer alpha blending
M Salvi, K Vaidyanathan
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014
512014
Adaptive volumetric shadow maps
M Salvi, K Vidimče, A Lauritzen, A Lefohn, M Pharr
GPU Pro 360 Guide to Shadows, 97-113, 2018
502018
Stable ray tracing
DP Luebke, A Dal Corso, M Salvi, CE Kolb, SM Laine
US Patent 10,388,059, 2019
422019
Rendering filtered shadows with exponential shadow maps
M Salvi
ShaderX 6.0-Advanced Rendering Techniques, 2008
422008
Temporally stable data reconstruction with an external recurrent neural network
M Salvi, A Patney, AE Lefohn, DL Brittain
US Patent App. 16/041,502, 2019
382019
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