Hdr-nerf: High dynamic range neural radiance fields X Huang, Q Zhang, Y Feng, H Li, X Wang, Q Wang Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 143 | 2022 |
Hallucinated neural radiance fields in the wild X Chen, Q Zhang, X Li, Y Chen, Y Feng, X Wang, J Wang Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2022 | 109 | 2022 |
Gs-ir: 3d gaussian splatting for inverse rendering Z Liang, Q Zhang, Y Feng, Y Shan, K Jia Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2024 | 47 | 2024 |
Local implicit ray function for generalizable radiance field representation X Huang, Q Zhang, Y Feng, X Li, X Wang, Q Wang Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2023 | 28 | 2023 |
Anti-aliased neural implicit surfaces with encoding level of detail Y Zhuang, Q Zhang, Y Feng, H Zhu, Y Yao, X Li, YP Cao, Y Shan, X Cao SIGGRAPH Asia 2023 Conference Papers, 1-10, 2023 | 20 | 2023 |
Inverting the imaging process by learning an implicit camera model X Huang, Q Zhang, Y Feng, H Li, Q Wang Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2023 | 14 | 2023 |
Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration Z Liang, Q Zhang, W Hu, Y Feng, L Zhu, K Jia arXiv preprint arXiv:2403.11056, 2024 | 11 | 2024 |
NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination Y Zhuang, Q Zhang, X Wang, H Zhu, Y Feng, X Li, Y Shan, X Cao arXiv preprint arXiv:2304.08757, 2023 | 8 | 2023 |
A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields Y Zhuang, Q Zhang, X Wang, H Zhu, Y Feng, X Li, Y Shan, X Cao Proceedings of the AAAI Conference on Artificial Intelligence 38 (7), 7828-7836, 2024 | 2 | 2024 |
Physically Plausible Color Correction for Neural Radiance Fields Q Zhang, Y Feng, H Li European Conference on Computer Vision, 169-187, 2025 | | 2025 |
LTM-NeRF: Embedding 3D Local Tone Mapping in HDR Neural Radiance Field X Huang, Q Zhang, Y Feng, H Li, Q Wang IEEE Transactions on Pattern Analysis and Machine Intelligence, 2024 | | 2024 |
GS-IR: 3D Gaussian Splatting for Inverse Rendering-Supplementary Material Z Liang, Q Zhang, Y Feng, Y Shan, K Jia | | |
Inverting the Imaging Process by Learning an Implicit Camera Model (Supplementary Material) X Huang, Q Zhang, Y Feng, H Li, Q Wang | | |
Local Implicit Ray Function for Generalizable Radiance Field Representation (Supplementary Material) X Huang, Q Zhang, Y Feng, X Li, X Wang, Q Wang | | |
Supplementary Material for “Hallucinated Neural Radiance Fields in the Wild” X Chen, Q Zhang, X Li, Y Chen, Y Feng, X Wang, J Wang, ARS Strategy | | |
HDR-NeRF: High Dynamic Range Neural Radiance Fields (Supplementary Material) X Huang, Q Zhang, Y Feng, H Li, X Wang, Q Wang | | |