Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning J Hamari, DJ Shernoff, E Rowe, B Coller, J Asbell-Clarke, T Edwards Computers in human behavior 54, 170-179, 2016 | 2251 | 2016 |
Demystifying computational thinking VJ Shute, C Sun, J Asbell-Clarke Educational research review 22, 142-158, 2017 | 1534 | 2017 |
The development of students’ computational thinking practices in elementary-and middle-school classes using the learning game, Zoombinis J Asbell-Clarke, E Rowe, V Almeda, T Edwards, E Bardar, S Gasca, ... Computers in Human Behavior 115, 106587, 2021 | 89 | 2021 |
Assessing implicit science learning in digital games E Rowe, J Asbell-Clarke, RS Baker, M Eagle, AG Hicks, TM Barnes, ... Computers in Human Behavior 76, 617-630, 2017 | 82 | 2017 |
Assessing implicit computational thinking in Zoombinis puzzle gameplay E Rowe, MV Almeda, J Asbell-Clarke, R Scruggs, R Baker, E Bardar, ... Computers in Human Behavior 120, 106707, 2021 | 71 | 2021 |
Serious games analytics to measure implicit science learning E Rowe, J Asbell-Clarke, RS Baker Serious games analytics: Methodologies for performance measurement …, 2015 | 50 | 2015 |
Martian boneyards: Scientific inquiry in an MMO game J Asbell-Clarke, T Edwards, E Rowe, J Larsen, E Sylvan, J Hewitt International Journal of Game-Based Learning (IJGBL) 2 (1), 52-76, 2012 | 46 | 2012 |
Showing is knowing: The potential and challenges of using neurocognitive measures of implicit learning in the classroom I Dahlstrom‐Hakki, J Asbell‐Clarke, E Rowe Mind, Brain, and Education 13 (1), 30-40, 2019 | 42 | 2019 |
Youth science identity, science learning, and gaming experiences J Fraser, C Shane-Simpson, J Asbell-Clarke Computers in Human Behavior 41, 523-532, 2014 | 41 | 2014 |
Using game analytics to evaluate puzzle design and level progression in a serious game D Hicks, M Eagle, E Rowe, J Asbell-Clarke, T Edwards, T Barnes Proceedings of the Sixth International Conference on Learning Analytics …, 2016 | 37 | 2016 |
Assessing implicit computational thinking in zoombinis gameplay E Rowe, J Asbell-Clarke, S Gasca, K Cunningham Proceedings of the 12th International Conference on the Foundations of …, 2017 | 27 | 2017 |
Learning science online: A descriptive study of online science courses for teachers. J Asbell-Clarke, E Rowe Journal of Asynchronous Learning Networks 11 (3), 2007 | 22 | 2007 |
Assessment design for emergent game-based learning J Asbell-Clarke, E Rowe, E Sylvan CHI'13 Extended Abstracts on Human Factors in Computing Systems, 679-684, 2013 | 20 | 2013 |
Assessing implicit computational thinking in zoombinis gameplay: Pizza pass, fleens & bubblewonder abyss E Rowe, J Asbell-Clarke, K Cunningham, S Gasca Extended abstracts publication of the annual symposium on computer-human …, 2017 | 19 | 2017 |
Advancing research in game-based learning assessment: Tools and methods for measuring implicit learning E Rowe, J Asbell-Clarke, E Bardar, MV Almeda, RS Baker, R Scruggs, ... Advancing educational research with emerging technology, 99-123, 2020 | 15 | 2020 |
Building automated detectors of gameplay strategies to measure implicit science learning E Rowe, R Baker, J Asbell-Clarke, E Kasman, W Hawkins Educational Data Mining 2014, 2014 | 15 | 2014 |
Crossing the bridge: Connecting game-based implicit science learning to the classroom E Rowe, J Asbell-Clarke, E Bardar, E Kasman, B MacEachern 10th annual meeting of Games+ Learning+ Society in Madison, WI, 2014 | 15 | 2014 |
Learning science online: What matters for science teachers E Rowe, J Asbell-Clarke Journal of Interactive Online Learning 7 (2), 75-104, 2008 | 15 | 2008 |
Developing and refining a learning progression for matter: The inquiry project: Grades 3-5 M Wiser, CL Smith, J Asbell-Clarke, S Doubler CS (Chair), Developing and refining a learning progression for matter from …, 2009 | 13 | 2009 |
Labeling implicit computational thinking in pizza pass gameplay E Rowe, J Asbell-Clarke, R Baker, S Gasca, E Bardar, R Scruggs Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 12 | 2018 |