Twitter content-based spam filtering I Santos, I Miñambres-Marcos, C Laorden, P Galán-García, ... International Joint Conference SOCO’13-CISIS’13-ICEUTE’13: Salamanca, Spain …, 2014 | 62 | 2014 |
Machine-learning-based surface defect detection and categorisation in high-precision foundry I Pastor-López, I Santos, A Santamaría-Ibirika, M Salazar, ... 2012 7th IEEE Conference on Industrial Electronics and Applications (ICIEA …, 2012 | 34 | 2012 |
Procedural approach to volumetric terrain generation A Santamaría-Ibirika, X Cantero, M Salazar, J Devesa, I Santos, S Huerta, ... The Visual Computer 30, 997-1007, 2014 | 26 | 2014 |
Procedural playable cave systems based on voronoi diagram and delaunay triangulation A Santamaría-Ibirika, X Cantero, S Huerta, I Santos, PG Bringas 2014 International Conference on Cyberworlds, 15-22, 2014 | 16 | 2014 |
Adult content filtering through compression-based text classification I Santos, P Galán-García, A Santamaría-Ibirika, B Alonso-Isla, ... International Joint Conference CISIS’12-ICEUTE 12-SOCO 12 Special Sessions …, 2013 | 7 | 2013 |
Volumetric virtual worlds with layered terrain generation A Santamaría-Ibirika, X Cantero, M Salazar, J Devesa, PG Bringas 2013 International Conference on Cyberworlds, 20-27, 2013 | 6 | 2013 |
Collective classification for the detection of surface defects in automotive castings I Pastor-López, I Santos, J de-la-Pena-Sordo, M Salazar, ... 2013 IEEE 8th Conference on Industrial Electronics and Applications (ICIEA …, 2013 | 5 | 2013 |
Three-dimensional carbon black aggregate reconstruction from two orthogonal TEM images J Lopez-De-Uralde, M Salazar, A Santamaria, A Zubillaga, PG Bringas, ... Constitutive Models for Rubber VII, 433, 2011 | 1 | 2011 |
Nuevo enfoque para la generación procedural de mundos virtuales volumétricos A Santamaría Ibirika Nuevo enfoque para la generación procedural de mundos virtuales volumétricos, 2014 | | 2014 |
Nuevo enfoque para la generación procedural de mundos virtuales volumétricos AS Ibirika Universidad de Deusto, 2014 | | 2014 |
Agent Coordination: Designing a Generalised Coordination Layer AS Ibirika Game AI Uncovered, 192-198, 0 | | |