Serious games analytics: Theoretical framework CS Loh, Y Sheng, D Ifenthaler Serious games analytics: Methodologies for performance measurement …, 2015 | 272 | 2015 |
Usability and instructional design heuristics for e-learning evaluation TC Reeves, L Benson, D Elliott, M Grant, D Holschuh, B Kim, H Kim, ... ED-MEDIA 2002: World Conference on Educational Multimedia, Hypermedia and …, 2002 | 251* | 2002 |
Serious Games Analytics: Methodologies for performance measurement, assessment, and improvement CS Loh, Y Sheng, D Ifenthaler, [ Eds.] Switzerland: Springer International Publishing, 2015 | 110 | 2015 |
Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments JH Byun, CS Loh Computers in Human Behavior 46, 129-138, 2015 | 108 | 2015 |
Information trails: In-process assessment of game-based learning CS Loh Assessment in game-based learning: Foundations, innovations, and …, 2012 | 78 | 2012 |
Once upon a game: Rediscovering the roots of games in education L Botturi, CS Loh Games: Purpose and potential in education, 1-22, 2008 | 75 | 2008 |
Measuring the (dis-) similarity between expert and novice behaviors as serious games analytics CS Loh, Y Sheng Education and Information Technologies 20 (1), 5-19, 2015 | 73 | 2015 |
Assessing what players learned in serious games: In situ data collection, Information Trails, and quantitative analysis CS Loh, A Anantachai, J Byun, J Lenox 10th International Conference on Computer Games: AI, Animation, Mobile …, 2007 | 55 | 2007 |
Maximum Similarity Index (MSI): A metric to differentiate the performance of novices vs. multiple-experts in serious games CS Loh, Y Sheng Computers in Human Behavior 39, 322-330, 2014 | 51 | 2014 |
Designing online games assessment as "Information Trails" CS Loh Games and Simulation in Online Learning: Research and Development Frameworks …, 2007 | 49 | 2007 |
Measuring expert-performance for Serious Games Analytics: From data to insights CS Loh, Y Sheng Serious Games Analytics: Methodologies for Performance Measurement …, 2015 | 42 | 2015 |
Integrating serious games in higher education programs B Younis, CS Loh Academic Colloquium 2010: Building Partnership in Teaching Excellence (July …, 2010 | 41 | 2010 |
Comparison of similarity measures to differentiate players’ actions and decision-making profiles in Serious Games Analytics CS Loh, IH Li, Y Sheng Computers in Human Behavior 64, 562-574, 2016 | 40 | 2016 |
Predicting expert–novice performance as serious games analytics with objective-oriented and navigational action sequences CS Loh, Y Sheng, IH Li Computers in Human Behavior 49, 147-155, 2015 | 38 | 2015 |
Modding Neverwinter Nights into serious games CS Loh, JH Byun Digital Simulations for Improving Education: Learning Through Artificial …, 2009 | 37 | 2009 |
Researching and developing serious games as interactive learning instructions CS Loh International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2009 | 33 | 2009 |
Improving the Impact and Return of Investment of Game-Based Learning CS Loh International Journal of Virtual and Personal Learning Environments 4 (1), 1-15, 2013 | 24 | 2013 |
Using in situ data collection to improve the impact and return of investment of game-based learning CS Loh ICEM-SIIE 2011 - the 61st International Council for Educational Media (ICEM …, 2011 | 24* | 2011 |
“What’s in a Web site” – Students’ perception CS Loh, MD Williams Journal of Research on Technology in Education 34 (3), 351-363, 2002 | 24 | 2002 |
Performance metrics for serious games: Will the (real) expert please step forward? CS Loh, Y Sheng 18th International Conference on Computer Games: AI, Animation, Mobile …, 2013 | 16 | 2013 |