Biomechanical validation of upper-body and lower-body joint movements of kinect motion capture data for rehabilitation treatments A Fernández-Baena, A Susín, X Lligadas Intelligent networking and collaborative systems (INCoS), 2012 4th …, 2012 | 430 | 2012 |
Gesture synthesis adapted to speech emphasis A Fernández-Baena, R Montaño, M Antonijoan, A Roversi, D Miralles, ... Speech communication 57, 331-350, 2014 | 37 | 2014 |
Enhancing long-term children to robot interaction engagement through cloud connectivity J Albo-Canals, A Fernández-Baena, R Boldu, A Barco, J Navarro, ... Proceedings of the Tenth Annual ACM/IEEE International Conference on Human …, 2015 | 10 | 2015 |
Avatar: Tangible interaction and augmented reality in character animation A Fernández-Baena, L Salle, D Miralles on Interacting with Smart Objects, 28, 2014 | 6 | 2014 |
Interaction between Vleo and Pleo, a virtual social character and a social robot A Fernández-Baena, R Boldú, J Albo-Canals, D Miralles 2015 24th IEEE International Symposium on Robot and Human Interactive …, 2015 | 5 | 2015 |
BodySpeech: A configurable facial and gesture animationsystem for speaking avatars A Fernández Baena, M Antonijoan Tresens, R Montaño Aparicio, ... International Conference on Computer Graphics and Virtual Reality, Las Vegas …, 2013 | 2 | 2013 |
Fast Response, Quick Progressive Transitions using Body Part Motion Graphs. A Fernández-Baena, D Miralles Eurographics (Short Papers), 77-80, 2012 | 1 | 2012 |
Progressive transitions using body part motion graphs A Fernández-Baena, D Miralles SIGGRAPH Asia 2011 Posters, 1-2, 2011 | 1 | 2011 |
Animation and Interaction of Responsive, Expressive, and Tangible 3D Virtual Characters AF Baena Universitat Ramon Llull, 2015 | | 2015 |
Rehabtimals: validació biomecànica i desenvolupament de la plataforma de software A Fernández Baena | | 2011 |