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Petrik Clarberg
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Wavelet importance sampling: efficiently evaluating products of complex functions
P Clarberg, W Jarosz, T Akenine-Möller, HW Jensen
ACM SIGGRAPH 2005 Papers, 1166-1175, 2005
2112005
Adaptive enhancement and noise reduction in very low light-level video
H Malm, M Oskarsson, E Warrant, P Clarberg, J Hasselgren, C Lejdfors
2007 IEEE 11th International Conference on Computer Vision, 1-8, 2007
1392007
Coarse pixel shading
K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ...
Proceedings of High Performance Graphics, 9-18, 2014
1042014
High dynamic range texture compression for graphics hardware
J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller
ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006
942006
Practical product importance sampling for direct illumination
P Clarberg, T Akenine‐Möllery
Computer Graphics Forum 27 (2), 681-690, 2008
682008
Rendering tessellated geometry with motion and defocus blur
FP Clarberg, CA Burns
US Patent 8,791,945, 2014
572014
Method, apparatus, and computer program product for improved graphics performance
J Hasselgren, J Munkberg, P Clarberg, TG Akenine-Moeller
US Patent 9,947,130, 2018
492018
AMFS: adaptive multi-frequency shading for future graphics processors
P Clarberg, R Toth, J Hasselgren, J Nilsson, T Akenine-Möller
ACM Transactions on Graphics (TOG) 33 (4), 1-12, 2014
492014
Layered reconstruction for defocus and motion blur
J Munkberg, K Vaidyanathan, J Hasselgren, P Clarberg, ...
Computer Graphics Forum 33 (4), 81-92, 2014
482014
A sort-based deferred shading architecture for decoupled sampling
P Clarberg, R Toth, J Munkberg
ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013
482013
Exploiting visibility correlation in direct illumination
P Clarberg, T Akenine‐Möller
Computer Graphics Forum 27 (4), 1125-1136, 2008
452008
Hierarchical stochastic motion blur rasterization
J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ...
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011
422011
The Falcor rendering framework
S Kallweit, P Clarberg, C Kolb, T Davidovič, KH Yao, T Foley, Y He, L Wu, ...
URL: https://github. com/NVIDIAGameWorks/Falcor 15, 2022
402022
Dynamic Many-Light Sampling for Real-Time Ray Tracing.
P Moreau, M Pharr, P Clarberg
High Performance Graphics (Short Papers), 21-26, 2019
392019
Adaptive multi-frequency shading
FP Clarberg, TG Akenine-Moller, RM Toth, CJ Munkberg
US Patent 10,074,213, 2018
382018
Compaction for memory hierarchies
JK Nilsson, TG Akenine-Moller, FP Clarberg
US Patent 9,892,053, 2018
382018
Layered light field reconstruction for defocus blur
K Vaidyanathan, M Salvi, CJ Munkberg, FP Clarberg
US Patent 9,298,006, 2016
362016
Layered light field reconstruction for defocus blur
K Vaidyanathan, J Munkberg, P Clarberg, M Salvi
ACM Transactions on Graphics (TOG) 34 (2), 1-12, 2015
352015
Unified compression/decompression graphics architecture
J Rasmusson, T Akenine-Möller, P Clarberg, J Hasselgren, J Munkberg
US Patent 9,665,951, 2017
322017
Layered reconstruction for defocus and motion blur
CJ Munkberg, K Vaidyanathan, JN Hasselgren, FP Clarberg, ...
US Patent 9,483,869, 2016
322016
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