Wavelet importance sampling: efficiently evaluating products of complex functions P Clarberg, W Jarosz, T Akenine-Möller, HW Jensen ACM SIGGRAPH 2005 Papers, 1166-1175, 2005 | 211 | 2005 |
Adaptive enhancement and noise reduction in very low light-level video H Malm, M Oskarsson, E Warrant, P Clarberg, J Hasselgren, C Lejdfors 2007 IEEE 11th International Conference on Computer Vision, 1-8, 2007 | 139 | 2007 |
Coarse pixel shading K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ... Proceedings of High Performance Graphics, 9-18, 2014 | 104 | 2014 |
High dynamic range texture compression for graphics hardware J Munkberg, P Clarberg, J Hasselgren, T Akenine-Möller ACM Transactions on Graphics (TOG) 25 (3), 698-706, 2006 | 94 | 2006 |
Practical product importance sampling for direct illumination P Clarberg, T Akenine‐Möllery Computer Graphics Forum 27 (2), 681-690, 2008 | 68 | 2008 |
Rendering tessellated geometry with motion and defocus blur FP Clarberg, CA Burns US Patent 8,791,945, 2014 | 57 | 2014 |
Method, apparatus, and computer program product for improved graphics performance J Hasselgren, J Munkberg, P Clarberg, TG Akenine-Moeller US Patent 9,947,130, 2018 | 49 | 2018 |
AMFS: adaptive multi-frequency shading for future graphics processors P Clarberg, R Toth, J Hasselgren, J Nilsson, T Akenine-Möller ACM Transactions on Graphics (TOG) 33 (4), 1-12, 2014 | 49 | 2014 |
Layered reconstruction for defocus and motion blur J Munkberg, K Vaidyanathan, J Hasselgren, P Clarberg, ... Computer Graphics Forum 33 (4), 81-92, 2014 | 48 | 2014 |
A sort-based deferred shading architecture for decoupled sampling P Clarberg, R Toth, J Munkberg ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013 | 48 | 2013 |
Exploiting visibility correlation in direct illumination P Clarberg, T Akenine‐Möller Computer Graphics Forum 27 (4), 1125-1136, 2008 | 45 | 2008 |
Hierarchical stochastic motion blur rasterization J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ... Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011 | 42 | 2011 |
The Falcor rendering framework S Kallweit, P Clarberg, C Kolb, T Davidovič, KH Yao, T Foley, Y He, L Wu, ... URL: https://github. com/NVIDIAGameWorks/Falcor 15, 2022 | 40 | 2022 |
Dynamic Many-Light Sampling for Real-Time Ray Tracing. P Moreau, M Pharr, P Clarberg High Performance Graphics (Short Papers), 21-26, 2019 | 39 | 2019 |
Adaptive multi-frequency shading FP Clarberg, TG Akenine-Moller, RM Toth, CJ Munkberg US Patent 10,074,213, 2018 | 38 | 2018 |
Compaction for memory hierarchies JK Nilsson, TG Akenine-Moller, FP Clarberg US Patent 9,892,053, 2018 | 38 | 2018 |
Layered light field reconstruction for defocus blur K Vaidyanathan, M Salvi, CJ Munkberg, FP Clarberg US Patent 9,298,006, 2016 | 36 | 2016 |
Layered light field reconstruction for defocus blur K Vaidyanathan, J Munkberg, P Clarberg, M Salvi ACM Transactions on Graphics (TOG) 34 (2), 1-12, 2015 | 35 | 2015 |
Unified compression/decompression graphics architecture J Rasmusson, T Akenine-Möller, P Clarberg, J Hasselgren, J Munkberg US Patent 9,665,951, 2017 | 32 | 2017 |
Layered reconstruction for defocus and motion blur CJ Munkberg, K Vaidyanathan, JN Hasselgren, FP Clarberg, ... US Patent 9,483,869, 2016 | 32 | 2016 |