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Jen Beeston
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Enabled players: The value of accessible digital games
P Cairns, C Power, M Barlet, G Haynes, C Kaufman, J Beeston
Games and Culture 16 (2), 262-282, 2021
782021
Accessible player experiences (APX): The players
J Beeston, C Power, P Cairns, M Barlet
International conference on computers helping people with special needs, 245-253, 2018
542018
Characteristics and motivations of players with disabilities in digital games
J Beeston, C Power, P Cairns, M Barlet
arXiv preprint arXiv:1805.11352, 2018
262018
Grounded theory of accessible game development
J Kulik, J Beeston, P Cairns
Proceedings of the 16th International Conference on the Foundations of …, 2021
162021
Close but not too close: Distance and relevance in designing games for reflection
I Iacovides, J Cutting, J Beeston, ME Cecchinato, ED Mekler, P Cairns
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-24, 2022
152022
Validation and prioritization of design options for accessible player experiences
C Power, P Cairns, M Barlet, G Haynes, J Beeston, T DeHaven
Interacting with Computers 33 (6), 641-656, 2021
82021
Social experiences of people with disabilities in playing (in) accessible digital games
J Beeston
University of York, 2020
62020
Perceptions of Telepresence Robot Form
AI Nordin, M Hudson, A Denisova, J Beeston
Advanced Science Letters 24 (2), 1284-1288, 2018
12018
Accessibility as game culturalisation
P Cairns, C Power, J Beeston
User-Centric Studies in Game Translation and Accessibility, 84-100, 2024
2024
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