Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games M López Ibánez, F Peinado Third Congress of the Spanish Society for Video Games Sciences, 49-60, 2016 | 18 | 2016 |
Computer entertainment technologies for the visually impaired: an overview ML Ibáñez, AR Hernández, B Manero, MG Mata-García IJIMAI 7 (4), 53-68, 2022 | 11 | 2022 |
Using Gestural Emotions Recognised Through a Neural Network as Input for an Adaptive Music System in Virtual Reality M López Ibáñez, M Miranda, N Alvarez, F Peinado Entertainment Computing, 2021 | 11 | 2021 |
Towards an Emotion-Driven Adaptive System for Video Game Music M López Ibáñez, N Álvarez, F Peinado International Conference on Advances in Computer Entertainment (ACE 2017 …, 2017 | 9 | 2017 |
Litsens: An Improved Architecture for Adaptive Music Using Text Input and Sentiment Analysis M López Ibáñez, N Álvarez, F Peinado Sixth International Workshop on Computational Creativity, Concept Invention …, 2017 | 3* | 2017 |
Producción musical y diseño de sonido para videojuegos M López Ibáñez | 2* | 2021 |
A Study on an Efficient Spatialisation Technique for Near-Field Sound in Video Games M López Ibáñez, N Álvarez, F Peinado Fourth Congress of the Spanish Society for Video Games Sciences, 56-68, 2017 | 2* | 2017 |
Assessing the Effect of Adaptive Music on Player Navigation in Virtual Environments M López Ibáñez, N Álvarez, F Peinado 21st International Conference on Digital Audio Effects (DAFx 2018), 205-212, 2018 | 1* | 2018 |
Developing a Video Game Accessibility Toolkit for the Deaf and Hearing Impaired O Naranjo, G Pérez, ML Ibánez, F Peinado CEUR Workshop Proceedings 3082, 108-115, 2021 | | 2021 |
Recommended articles M Feidakis, A Raglio, L Manzoni, S Hachisuka, T Morita, ML Ibáñez, ... Computer Methods and Programs in Biomedicine 185, 105160, 2020 | | 2020 |
Song of Horror C García de la Filia Grupeli, I Fernández Herrero, D Navarro Campos, ... https://store.steampowered.com/app/1096570/SONG_OF_HORROR_COMPLETE_EDITION/, 2019 | | 2019 |
Increasing presence in first-person virtual environments through auditory intefaces: an analytical approach to adaptative sound and music M López Ibáñez Complutense University of Madrid, 2019 | | 2019 |
Aplicaciones del test de Bartle en la composición de música narrativa para videojuegos M López Ibáñez I Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos, 1-13, 2015 | | 2015 |