Digital Arabs: Representation in video games V Šisler European journal of cultural studies 11 (2), 203-220, 2008 | 425 | 2008 |
Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’ C Brom, V Šisler, R Slavík Multimedia systems 16, 23-41, 2010 | 183 | 2010 |
Playing with religion in digital games O Steffen, PF Likarish, BSG Walter, N Abrams, X Zeiler, J Anthony, ... Indiana University Press, 2014 | 144 | 2014 |
Representation and self-representation: Arabs and Muslims in digital games V Šisler Gaming Realities: A Challenge for Digital Culture. Athens: Ed. Fournos, 2006 | 121* | 2006 |
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study C Brom, M Buchtová, V Šisler, F Děchtěrenko, R Palme, LM Glenk Computers & Education 79, 69-100, 2014 | 103 | 2014 |
Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination H Pötzsch, V Šisler Games and Culture 14 (1), 3-25, 2019 | 101 | 2019 |
You like it, you learn it: affectivity and learning in competitive social role play gaming C Brom, V Šisler, M Slussareff, T Selmbacherová, Z Hlávka International Journal of Computer-Supported Collaborative Learning 11, 313-348, 2016 | 68 | 2016 |
The Internet and the construction of Islamic knowledge in Europe V Šisler Masaryk University Journal of Law and Technology 1 (2), 205-217, 2007 | 62 | 2007 |
Cyber counsellors: Online fatwas, arbitration tribunals and the construction of Muslim identity in the UK V Sisler Information, Communication & Society 14 (8), 1136-1159, 2011 | 58 | 2011 |
Designing an educational game: Case study of’Europe 2045’ V Šisler, C Brom Transactions on edutainment I, 1-16, 2008 | 49 | 2008 |
Global digital culture| Video games and the asymmetry of global cultural flows: The game industry and game culture in Iran and the Czech Republic V Šisler, J Švelch, J Šlerka International Journal of Communication 11, 23, 2017 | 47 | 2017 |
Contested memories of war in Czechoslovakia 38-89: assassination: designing a serious game on contemporary history V Šisler Game Studies 16 (2), 2016 | 47 | 2016 |
From Kuma\War to Quraish: representation of Islam in Arab and American video games V Šisler Playing with religion in digital games, 109-133, 2014 | 45 | 2014 |
The new Arab cyberscape redefining boundaries and reconstructing public spheres S Khamis, V Sisler Annals of the International Communication Association 34 (1), 277-315, 2010 | 41 | 2010 |
Methods for studying video games and religion V Šisler, K Radde-Antweiler, X Zeiler Routledge, Taylor & Francis Group, 2018 | 38* | 2018 |
Story Manager in ‘Europe 2045 ‘Uses Petri Nets C Brom, V Šisler, T Holan International Conference on Virtual Storytelling, 38-50, 2007 | 38 | 2007 |
European courts ́ authority contested? The Case of Marriage and Divorce Fatwas On-line V Šisler Masaryk University Journal of Law and Technology 3 (1), 51-78, 2009 | 37 | 2009 |
Video game development in the Middle East: Iran, the Arab world, and beyond V Šisler Gaming globally: production, play, and place, 251-271, 2013 | 35 | 2013 |
Video games, video clips, and Islam: new media and the communication of values V Šisler Muslim societies in the age of mass consumption, 241-269, 2009 | 35 | 2009 |
Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐and long‐term effects L Kolek, V Šisler, P Martinková, C Brom Journal of Computer Assisted Learning 37 (5), 1348-1369, 2021 | 32 | 2021 |