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Vit Sisler
Vit Sisler
Associate Professor at Charles University
Bestätigte E-Mail-Adresse bei ff.cuni.cz - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Digital Arabs: Representation in video games
V Šisler
European journal of cultural studies 11 (2), 203-220, 2008
4252008
Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’
C Brom, V Šisler, R Slavík
Multimedia systems 16, 23-41, 2010
1832010
Playing with religion in digital games
O Steffen, PF Likarish, BSG Walter, N Abrams, X Zeiler, J Anthony, ...
Indiana University Press, 2014
1442014
Representation and self-representation: Arabs and Muslims in digital games
V Šisler
Gaming Realities: A Challenge for Digital Culture. Athens: Ed. Fournos, 2006
121*2006
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
C Brom, M Buchtová, V Šisler, F Děchtěrenko, R Palme, LM Glenk
Computers & Education 79, 69-100, 2014
1032014
Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
H Pötzsch, V Šisler
Games and Culture 14 (1), 3-25, 2019
1012019
You like it, you learn it: affectivity and learning in competitive social role play gaming
C Brom, V Šisler, M Slussareff, T Selmbacherová, Z Hlávka
International Journal of Computer-Supported Collaborative Learning 11, 313-348, 2016
682016
The Internet and the construction of Islamic knowledge in Europe
V Šisler
Masaryk University Journal of Law and Technology 1 (2), 205-217, 2007
622007
Cyber counsellors: Online fatwas, arbitration tribunals and the construction of Muslim identity in the UK
V Sisler
Information, Communication & Society 14 (8), 1136-1159, 2011
582011
Designing an educational game: Case study of’Europe 2045’
V Šisler, C Brom
Transactions on edutainment I, 1-16, 2008
492008
Global digital culture| Video games and the asymmetry of global cultural flows: The game industry and game culture in Iran and the Czech Republic
V Šisler, J Švelch, J Šlerka
International Journal of Communication 11, 23, 2017
472017
Contested memories of war in Czechoslovakia 38-89: assassination: designing a serious game on contemporary history
V Šisler
Game Studies 16 (2), 2016
472016
From Kuma\War to Quraish: representation of Islam in Arab and American video games
V Šisler
Playing with religion in digital games, 109-133, 2014
452014
The new Arab cyberscape redefining boundaries and reconstructing public spheres
S Khamis, V Sisler
Annals of the International Communication Association 34 (1), 277-315, 2010
412010
Methods for studying video games and religion
V Šisler, K Radde-Antweiler, X Zeiler
Routledge, Taylor & Francis Group, 2018
38*2018
Story Manager in ‘Europe 2045 ‘Uses Petri Nets
C Brom, V Šisler, T Holan
International Conference on Virtual Storytelling, 38-50, 2007
382007
European courts ́ authority contested? The Case of Marriage and Divorce Fatwas On-line
V Šisler
Masaryk University Journal of Law and Technology 3 (1), 51-78, 2009
372009
Video game development in the Middle East: Iran, the Arab world, and beyond
V Šisler
Gaming globally: production, play, and place, 251-271, 2013
352013
Video games, video clips, and Islam: new media and the communication of values
V Šisler
Muslim societies in the age of mass consumption, 241-269, 2009
352009
Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐and long‐term effects
L Kolek, V Šisler, P Martinková, C Brom
Journal of Computer Assisted Learning 37 (5), 1348-1369, 2021
322021
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