Reinforcement learning in first person shooter games M McPartland, M Gallagher IEEE Transactions on Computational Intelligence and AI in Games 3 (1), 43-56, 2010 | 80 | 2010 |
Learning to be a bot: Reinforcement learning in shooter games M McPartland, M Gallagher Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 47 | 2008 |
Creating a multi-purpose first person shooter bot with reinforcement learning M McPartland, M Gallagher 2008 IEEE Symposium On Computational Intelligence and Games, 143-150, 2008 | 37 | 2008 |
Emergence of communication in competitive multi-agent systems: a pareto multi-objective approach M McPartland, S Nolfi, HA Abbass Proceedings of the 7th annual conference on Genetic and evolutionary …, 2005 | 21 | 2005 |
Interactively training first person shooter bots M McPartland, M Gallagher 2012 IEEE Conference on Computational Intelligence and Games (CIG), 132-138, 2012 | 11 | 2012 |
Chapter 2 Neural Evolution for Collision Detection & Resolution in a 2D Free Flight Environment S Alam, M McPartland, M Barlow, P Lindsay, HA Abbass Recent Advances In Artificial Life, 13-28, 2005 | 6 | 2005 |
Game designers training first person shooter bots M McPartland, M Gallagher AI 2012: Advances in Artificial Intelligence: 25th Australasian Joint …, 2012 | 3 | 2012 |
Training bots to play: Investigating interactive reinforcement learning for bot behaviours in shooter games M McPartland | | 2012 |
Flight Environment S Alam, M McPartland, M Barlow, P Lindsay, HA Abbass Recent Advances In Artificial Life 3, 13, 2005 | | 2005 |