A comparative study of virtual reality methods of interaction and locomotion based on presence, cybersickness, and usability J Mayor, L Raya, A Sanchez IEEE Transactions on Emerging Topics in Computing 9 (3), 1542-1553, 2019 | 90 | 2019 |
Scrum vr: Virtual reality serious video game to learn scrum J Mayor, D López-Fernández Applied Sciences 11 (19), 9015, 2021 | 38 | 2021 |
Virtual reality application for fostering interest in art L Raya, JJ García-Rueda, D López-Fernández, J Mayor IEEE Computer Graphics and Applications 41 (2), 106-113, 2021 | 18 | 2021 |
Learning and motivational impact of using a virtual reality serious video game to learn scrum D López-Fernández, J Mayor, J Pérez, A Gordillo IEEE Transactions on Games 15 (3), 430-439, 2022 | 17 | 2022 |
CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems F Ortega, J Mayor, D López-Fernández, R Lara-Cabrera Knowledge-Based Systems 215, 106629, 2021 | 17 | 2021 |
A virtual reality training application for adults with Asperger's syndrome D Rojo, J Mayor, JJG Rueda, L Raya IEEE Computer graphics and applications 39 (2), 104-111, 2019 | 16 | 2019 |
Design of a serious games to improve resilience skills in youngsters R Menendez-Ferreira, J Torregrosa, D López-Fernández, J Mayor Entertainment Computing 40, 100462, 2022 | 14 | 2022 |
Are virtual reality serious video games more effective than web video games? D López-Fernández, J Mayor, M García-Pérez, A Gordillo IEEE Computer Graphics and Applications 43 (2), 32-42, 2023 | 8 | 2023 |
Multi-technique redirected walking method J Mayor, L Raya, S Bayona, A Sanchez IEEE Transactions on Emerging Topics in Computing 10 (2), 997-1008, 2021 | 6 | 2021 |
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum A Gordillo, D López-Fernández, J Mayor Applied Sciences 14 (2), 830, 2024 | 5 | 2024 |
A comparison of the usefulness of game-based learning and video-based learning for teaching software engineering in online environments A Gordillo, D López-Fernández, E Tovar, J Mayor 2023 IEEE Frontiers in Education Conference (FIE), 1-7, 2023 | 2 | 2023 |
Long-short term memory prediction of user’s locomotion in Virtual Reality J Mayor, P Calleja, F Fuentes | 2 | 2023 |
Optimización del filtrado colaborativo basado en factorización matricial mediante la relevancia de las preferencias de los usuarios P Valdiviezo-Diaz, F Ortega, J Mayor, F Pajuelo-Holguera Revista Ibérica de Sistemas e Tecnologias de Informação, 465-478, 2020 | 2 | 2020 |
Virtual Reality Presence in Partially Non-Euclidean Environments J Mayor, D López-Fernández, R Lara-Cabrera, F Ortega PRESENCE: Virtual and Augmented Reality, 1-14, 2024 | 1 | 2024 |
Análisis y perfeccionamiento de los métodos de interacción y locomoción en entornos de realidad virtual J Mayor Universidad Rey Juan Carlos, 2020 | 1 | 2020 |
ScrumVR: Un video juego educativo en Realidad Virtual para aprender metodologías ágiles de desarrollo de software J Mayor, D López-Fernández, PP Alarcón edunovatic2021, 207, 2021 | | 2021 |
Empatía en realidad virtual: Uso de las emociones para fomentar la presencia J Mayor, A Sánchez, L Raya Videojuegos: comunicación y persuasión, 155-175, 2021 | | 2021 |
Entornos parcialmente no euclidianos en realidad virtual J Mayor, D López-Fernández, F Ortega | | 2020 |
Study of the Influence of User Characteristics on the Virtual Reality Presence. J Mayor, A Sánchez, L Raya CEIG, 65-73, 2018 | | 2018 |