Data cracker: developing a visual game analytic tool for analyzing online gameplay B Medler, M John, J Lane Proceedings of the SIGCHI conference on human factors in computing systems …, 2011 | 123 | 2011 |
Gaming mindsets: Implicit theories in serious game learning YH Lee, C Heeter, B Magerko, B Medler Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012 | 115 | 2012 |
Generations of game analytics, achievements and high scores B Medler Eludamos: Journal for Computer Game Culture 3 (2), 177-194, 2009 | 94 | 2009 |
Intelligent adaptation of digital game-based learning B Magerko, C Heeter, J Fitzgerald, B Medler Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008 | 90 | 2008 |
Scribe: A tool for authoring event driven interactive drama B Medler, B Magerko Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006 | 90 | 2006 |
Analytics of play: Using information visualization and gameplay practices for visualizing video game data B Medler, B Magerko Parsons Journal for Information Mapping 3 (1), 1-12, 2011 | 89 | 2011 |
Player dossiers: Analyzing gameplay data as a reward B Medler Game Studies 11 (1), 2011 | 86 | 2011 |
Beyond player types: gaming achievement goal C Heeter, YH Lee, B Medler, B Magerko Proceedings of the 2011 ACM SIGGRAPH symposium on video games, 43-48, 2011 | 82 | 2011 |
Impacts of forced serious game play on vulnerable subgroups C Heeter, YH Lee, B Magerko, B Medler International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011 | 79 | 2011 |
The implications of improvisational acting and role-playing on design methodologies B Medler, B Magerko Proceedings of the SIGCHI conference on human factors in computing systems …, 2010 | 63 | 2010 |
Delivering and consuming interactive video gaming content C Boswell, S Cronce, O Grace, R Hilleman, L Li, Q Liu, J McCabe, ... US Patent App. 14/213,669, 2014 | 38 | 2014 |
game reward systems M Jakobsson, O Sotamaa, C Moore, J Begy, M Consalvo, A Gazzard Game Stud 11 (1), 2011 | 32 | 2011 |
Different strokes for different folks: Tapping into the hidden potential of serious games B Magerko, C Heeter, B Medler Gaming and cognition: Theories and practice from the learning sciences, 255-280, 2010 | 30 | 2010 |
Game design and the challenge-avoiding, self-validator player type C Heeter, B Magerko, B Medler, J Fitzgerald International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2009 | 27 | 2009 |
Using recommendation systems to adapt gameplay B Medler International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2009 | 20 | 2009 |
Play with data—an exploration of play analytics and its effect on player experiences B Medler Georgia Institute of Technology, 2012 | 18 | 2012 |
Feeling right about how you play: The effects of regulatory fit in games for learning YH Lee, C Heeter, B Magerko, B Medler Games and Culture 8 (4), 238-258, 2013 | 16 | 2013 |
Visual game analytics B Medler Game Analytics: Maximizing the Value of Player Data, 403-433, 2013 | 12 | 2013 |
Using conflict theory to model complex societal interactions B Medler, J Fitzgerald, B Magerko Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 65-72, 2008 | 11 | 2008 |
Define Me: A Cognitive and Computational Approach to Critical Digital Identity Representation in Social Networking Applications DF Harrell, D Upton, B Medler, J Zhu Proceedings of the Digital Humanities Conference, 2009 | 9 | 2009 |