Multisensory educational materials: five senses to learn M Ponticorvo, R Di Fuccio, F Ferrara, A Rega, O Miglino Methodologies and intelligent systems for technology enhanced learning, 8th …, 2019 | 75 | 2019 |
Bridging digital and physical educational games using RFID/NFC technologies O Miglino, A Di Ferdinando, R Di Fuccio, A Rega, C Ricci Journal of e-Learning and Knowledge Society 10 (3), 2014 | 72 | 2014 |
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation E Martinelli, G Magna, S De Vito, R Di Fuccio, G Di Francia, A Vergara, ... Sensors and Actuators B: Chemical 177, 1017-1026, 2013 | 64 | 2013 |
Digital and multisensory storytelling: narration with smell, taste and touch R Di Fuccio, M Ponticorvo, F Ferrara, O Miglino Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016 | 59 | 2016 |
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools M Ponticorvo, R Di Fuccio, A Di Ferdinando, O Miglino Expert Systems 34 (4), e12196, 2017 | 36 | 2017 |
Towards hyper activity books for children. connecting activity books and montessori-like educational materials R Di Fuccio, M Ponticorvo, A Di Ferdinando, O Miglino Design for Teaching and Learning in a Networked World: 10th European …, 2015 | 25 | 2015 |
Tangible user interfaces for multisensory storytelling at school: A study of acceptability R Di Fuccio, S Mastroberti QWERTY-Interdisciplinary Journal of Technology, Culture and Education 13 (1), 2018 | 19 | 2018 |
Block magic: a prototype bridging digital and physical educational materials to support children learning processes A di Ferdinando, R di Fuccio, M Ponticorvo, O Miglino Smart Education and Smart e-Learning, 171-180, 2015 | 19 | 2015 |
Attain cultural integration through teachers' conflict resolution skills development: The ACCORD project D Marocco, E Dell'Aquila, MC Zurlo, F Vallone, M Barajas, F Frossard, ... QWERTY-Interdisciplinary Journal of Technology, Culture and Education 14 (2 …, 2019 | 16 | 2019 |
The effectiveness of serious games for enhancing literacy skills in children with learning disabilities or difficulties: a systematic review CV Marinelli, G Nardacchione, E Trotta, R Di Fuccio, P Palladino, ... Applied Sciences 13 (7), 4512, 2023 | 15 | 2023 |
The activity board 1.0: RFID-NFC WI-FI multitags desktop reader for education and rehabilitation applications R Di Fuccio, G Siano, A De Marco Recent Advances in Information Systems and Technologies: Volume 2 5, 677-689, 2017 | 14 | 2017 |
TriPOD: a prototypal system for the recognition of capacitive widget on touchscreen addressed for Montessori-like educational applications R Di Fuccio, G Siano, A De Marco Recent Advances in Information Systems and Technologies: Volume 2 5, 664-676, 2017 | 12 | 2017 |
Digital games for career guidance: a systematic review using PRISMA guidelines A Parola, R Di Fuccio, J Marcionetti, P Limone Behaviour & Information Technology 43 (3), 475-485, 2024 | 11 | 2024 |
SNIFF: A game-based assessment and training tool for the sense of smell M Ponticorvo, F Ferrara, R Di Fuccio, A Di Ferdinando, O Miglino Methodologies and Intelligent Systems for Technology Enhanced Learning: 7th …, 2017 | 10 | 2017 |
“Better than my professor?” How to develop artificial intelligence tools for higher education S Triberti, R Di Fuccio, C Scuotto, E Marsico, P Limone Frontiers in Artificial Intelligence 7, 1329605, 2024 | 9 | 2024 |
BlockMagic, a hybrid educational environment based on RFID technology and Internet of Things concepts O Miglino, R Di Fuccio, A Di Ferdinando, C Ricci Internet of Things. User-Centric IoT: First International Summit, IoT360 …, 2015 | 9 | 2015 |
Multisensorial tangible user interface for immersive storytelling: a usability pilot study with a visually impaired child. F Somma, R Di Fuccio, L Lattanzio, F Ferretti teleXbe, 2021 | 8 | 2021 |
Educational digital storytelling: Empowering students to shape their future A Parola, R Di Fuccio, F Somma, O Miglino International conference on psychology, learning, technology, 119-129, 2022 | 7 | 2022 |
The DoCENT game: an immersive role-playing game for the enhancement of digital-creativity R Di Fuccio, F Ferrara, A Di Ferdinando Methodologies and intelligent systems for technology enhanced learning, 9th …, 2020 | 7 | 2020 |
The DoCENT role play game: a tool for the training og the digital creativity for teachers R Di Fuccio, F Ferrara, A Di Ferdinando Gao, L., Fabricatore, C., & Lopez, MX (2020). Feasibility of Using Serious …, 2019 | 7 | 2019 |