متابعة
Raffaele Di Fuccio
Raffaele Di Fuccio
Pegaso University
بريد إلكتروني تم التحقق منه على unifg.it
عنوان
عدد مرات الاقتباسات
عدد مرات الاقتباسات
السنة
Multisensory educational materials: five senses to learn
M Ponticorvo, R Di Fuccio, F Ferrara, A Rega, O Miglino
Methodologies and intelligent systems for technology enhanced learning, 8th …, 2019
752019
Bridging digital and physical educational games using RFID/NFC technologies
O Miglino, A Di Ferdinando, R Di Fuccio, A Rega, C Ricci
Journal of e-Learning and Knowledge Society 10 (3), 2014
722014
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation
E Martinelli, G Magna, S De Vito, R Di Fuccio, G Di Francia, A Vergara, ...
Sensors and Actuators B: Chemical 177, 1017-1026, 2013
642013
Digital and multisensory storytelling: narration with smell, taste and touch
R Di Fuccio, M Ponticorvo, F Ferrara, O Miglino
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
592016
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools
M Ponticorvo, R Di Fuccio, A Di Ferdinando, O Miglino
Expert Systems 34 (4), e12196, 2017
362017
Towards hyper activity books for children. connecting activity books and montessori-like educational materials
R Di Fuccio, M Ponticorvo, A Di Ferdinando, O Miglino
Design for Teaching and Learning in a Networked World: 10th European …, 2015
252015
Tangible user interfaces for multisensory storytelling at school: A study of acceptability
R Di Fuccio, S Mastroberti
QWERTY-Interdisciplinary Journal of Technology, Culture and Education 13 (1), 2018
192018
Block magic: a prototype bridging digital and physical educational materials to support children learning processes
A di Ferdinando, R di Fuccio, M Ponticorvo, O Miglino
Smart Education and Smart e-Learning, 171-180, 2015
192015
Attain cultural integration through teachers' conflict resolution skills development: The ACCORD project
D Marocco, E Dell'Aquila, MC Zurlo, F Vallone, M Barajas, F Frossard, ...
QWERTY-Interdisciplinary Journal of Technology, Culture and Education 14 (2 …, 2019
162019
The effectiveness of serious games for enhancing literacy skills in children with learning disabilities or difficulties: a systematic review
CV Marinelli, G Nardacchione, E Trotta, R Di Fuccio, P Palladino, ...
Applied Sciences 13 (7), 4512, 2023
152023
The activity board 1.0: RFID-NFC WI-FI multitags desktop reader for education and rehabilitation applications
R Di Fuccio, G Siano, A De Marco
Recent Advances in Information Systems and Technologies: Volume 2 5, 677-689, 2017
142017
TriPOD: a prototypal system for the recognition of capacitive widget on touchscreen addressed for Montessori-like educational applications
R Di Fuccio, G Siano, A De Marco
Recent Advances in Information Systems and Technologies: Volume 2 5, 664-676, 2017
122017
Digital games for career guidance: a systematic review using PRISMA guidelines
A Parola, R Di Fuccio, J Marcionetti, P Limone
Behaviour & Information Technology 43 (3), 475-485, 2024
112024
SNIFF: A game-based assessment and training tool for the sense of smell
M Ponticorvo, F Ferrara, R Di Fuccio, A Di Ferdinando, O Miglino
Methodologies and Intelligent Systems for Technology Enhanced Learning: 7th …, 2017
102017
“Better than my professor?” How to develop artificial intelligence tools for higher education
S Triberti, R Di Fuccio, C Scuotto, E Marsico, P Limone
Frontiers in Artificial Intelligence 7, 1329605, 2024
92024
BlockMagic, a hybrid educational environment based on RFID technology and Internet of Things concepts
O Miglino, R Di Fuccio, A Di Ferdinando, C Ricci
Internet of Things. User-Centric IoT: First International Summit, IoT360 …, 2015
92015
Multisensorial tangible user interface for immersive storytelling: a usability pilot study with a visually impaired child.
F Somma, R Di Fuccio, L Lattanzio, F Ferretti
teleXbe, 2021
82021
Educational digital storytelling: Empowering students to shape their future
A Parola, R Di Fuccio, F Somma, O Miglino
International conference on psychology, learning, technology, 119-129, 2022
72022
The DoCENT game: an immersive role-playing game for the enhancement of digital-creativity
R Di Fuccio, F Ferrara, A Di Ferdinando
Methodologies and intelligent systems for technology enhanced learning, 9th …, 2020
72020
The DoCENT role play game: a tool for the training og the digital creativity for teachers
R Di Fuccio, F Ferrara, A Di Ferdinando
Gao, L., Fabricatore, C., & Lopez, MX (2020). Feasibility of Using Serious …, 2019
72019
يتعذر على النظام إجراء العملية في الوقت الحالي. عاود المحاولة لاحقًا.
مقالات 1–20